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Thread Statistics | Show CCP posts - 4 post(s) |

General Meridus
Minmatar Brutor tribe
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Posted - 2009.04.07 00:40:00 -
[1]
Originally by: Avon
Originally by: Wet Ferret especially since the sound falloff / camera zoom nonsense doesn't seem to be getting any improvement).
Again you are wrong.
You would be better spending your time informing yourself rather than posting misinformation.
Unless that is your goal?
He is not wrong. I am on test, and they have not addressed the sound fall off problem. Unless you consider silence outside of 10km to be a fix. It is obvious they are fiddling around. However, cut outs, clicks missing elements are still there. It is also obvious they have a major problem, that does not seem to be easily fixed. It also clear CCP is doing their level best to not respond on the forums about this isue. I would be surprised if the person who supported this sound engine still works for CCP
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General Meridus
Minmatar Brutor tribe
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Posted - 2009.04.07 02:08:00 -
[2]
Originally by: Tyrantus
Originally by: General Meridus On the test server as of April 6th
No UI sounds (mouse over menues etc...) No or barely audible targeting No fighting sounds outside 10km No sounds period, outside 40km (Warp, gate, wind, etc..) Cut outs. I hear engine. I don't hear engine, guns etc... for no apparent reason.
What people are asking for is to simply hear the game. How hard is that?
Intrigued by your experiance I logged on to the test server and had none of those issues. Guess its still acting up for certain audio chipsets. What kind of audio are you using?
Sorry to side track the thread but: Realtek high def, 7.1 and 5.1.
I have not seen anyone say they have found a way around the sound at camera crap. Are you saying you have fighting sounds beyond aprox 10km? If so, how far out, and please post your sound set up in the issues forum, in the 7k view thread about this problem.
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General Meridus
Minmatar Brutor tribe
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Posted - 2009.04.27 17:51:00 -
[3]
Originally by: CCP Baldur Hi all
The idea of placing the listener at ship position is a good one - we will look into if we can have an option of allowing the player to choose between hearing sounds from camera or ship position.
Well knock me over with a feather. CCP has deemed to respond to this issue.
Sound at camera is a good idea ONLY if the player base likes it. Give us the option to get rid of the silly sound fall off. Seriously, I believe everyone expected this box release to push the player counts to new highs. Instead, they've gone flat and slipped. This was not due to worm holes or tech 3 content, but from removing sound from your game. (And breaking what sound was left.)
On test right now you've cut the fall off back to 5km. If some players like to run around in a silent game fine, but I sure don't. Please make it optional!
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General Meridus
Minmatar Brutor tribe
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Posted - 2009.07.17 02:50:00 -
[4]
I presume a blog would simply give a long explanation as to why the sound is fubar, and why its been sooo difficult to fix. blah, blah, blah. The whole thing has been discouraging, and frankly surprising. This company has always demonstrated pride in its product, and when things went wrong effort was made to correct it. Not so with this debacle.
If you're serious about doing something, please provide an option to remove the sound at camera. If a player doesn't want sound there is a device called a volume control.
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